Let's have a look at some of our books on gaming design:
- Bang (2016) Picture this: how pictures work
- Barker, Smith and Attwood (2021) Watching Game of Thrones: how audiences engage with dark television
- Galuzin (2016) Preproduction blueprint: how to plan game environments and level designs
- Lemarchand (2021) A playful production process: for game designers (and everyone)
- Lengyel (2016) Foundations of game engine development. Volume 1 - Mathematics
- Lengyel (2019) Foundations of game engine development. Volume 2 - Rendering
- Rogers (2019) Understanding esports: an introduction to the global phenomenon